R_fastzreject 1 //fast z reject algorithm (usually slower on higher end hardware) R_projectedtexturefilter 0 //unfilters projected textures R_flashlightdepthtexture 0 //no projected textures R_flashlightdepthres 1 //low res projected textures if it looks too bad raise the number R_shadowrendertotexture 0 //makes shadows soft R_shadowfromanyworldlight 0 //no dynamic shadow angles from any world light R_shadowfromworldlights 0 //no dynamic shadow angles from world lights R_shadow_lightpos_lerptime 0 //no dynamic shadow angle interpolation R_shadow_allowbelow 0 //no dynamic shadow angles from below R_shadow_allowdynamic 0 //no dynamic shadow angles R_shadows_gamecontrol 0 //disables shadows Snd_spatialize_roundrobin 4 //update 3D sound less often Mat_forceaniso 1 //no anisotropic filteringĭsp_room 0 //disables echo and reverb effectsĭsp_water 0 //no underwater sound effects Mat_colorcorrection 0 //disables custom map color modification Mat_disable_lightwarp 1 //disables lightwarps Mat_disable_fancy_blending 1 //disables fancy blending Mat_reducefillrate 1 //disables normal mapping on world textures Mat_reduceparticles 1 //reduces particles Mat_mipmaptextures 1 //texture lod improves fps only remove if you have low vram R_WaterDrawRefraction 0 //removes water refraction R_WaterDrawReflection 0 //removes water reflections G_antlion_maxgibs 0 //disables antlion gibs R_decals 0 //no decals if it looks too bad raise the number R_drawskybox 0 //no sky if it looks too bad remove it R_drawtranslucentworld 0 //no glass or transparent stuff if it looks to bad remove it R_ambientlightingonly 1 //static lighting only R_dynamiclighting 0 //no dynamic lighting R_staticprop_lod 10 //less geometry on static props if it looks to bad lower the number R_lod 10 //less geometry if it looks too bad lower the number Mat_disablehwmorph 1 //disables hardware morphing Mat_filtertextures 0 //unfilters textures Mat_picmip 20 //low texture resolutions if it looks too bad lower the number Mat_filterlightmaps 0 //unfilters lightmaps All of these take a value between 0 and 255.Sv_cheats 1 //enable cheating required for some of the commands This value is in RGBA format, meaning the values after the name specify the intensity for the red, the green, the blue, and the opacity value. You will want to change the value after "Normal". Under this will be three key-value pairs, titled "Yellowish", "Normal", and "Caution". To do this, you will need to first open up the file "ClientScheme.res" in your preferred text editor.įind the part that says "HL1-style HUD colors". Now that you've installed your new crosshair, you may want to change the color to something that actually stands out from the background. This is the easiest part just copy your new crosshair font into the "resources" directory, make sure it's called "HALFLIFE2.ttf" (The capitalisation doesn't matter on windows) and you're done. I cannot provide any more details about this, as I don't know anything about editing fonts. Next thing you will want to do is get a font editor and open the font in it. If proceeding with this method, remember to be precise while drawing the crosshair.įirst, you should make a back-up copy of the "HALFLIFE2.ttf" (Capitalisation does not matter on windows) font incase you screw something up. This is the harder way of customizing your crosshair, as you will have to manually modify the font. Premade crosshair fonts can be acquired from many sites on the internet one such site would be the Half-Life 2: Deathmatch University at university.hl2dm.(pro)/crosshairs.html (remove the parentheses).Īs HL2DM stores its crosshair in the same way as Garry's Mod, all HL2DM crosshairs will work in GMod and vice versa. There are two ways for you to get a new crosshair font. This directory contains the font that contains the crosshair. Next, you will want to navigate to the "resource" directory. Mac OS: ~/Library/Application Support/Steam/SteamApps/common/GarrysMod/garrysmod/ GNU/Linux: ~/.local/share/Steam/steamapps/common/GarrysMod/garrysmod/ Windows: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\ To do this, open up the properties window for Garry's Mod, go to the "Local Files" tab and press the button labeled "Browse Local Files.".Īlternatively, you could manually navigate to the correct directory for your OS based on the guide below: The first thing you should do is navigate to your base game directory.
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